Chainsaws and Boomsticks: The blog of a disgruntled geek.

If we stocked women, this would be a nerd's paradise!

Saturday, August 07, 2004

A lesson in pant filling...

As I sat playing System Shock 2 whilst sipping an ice-cool Fosters beer, I wondered: Why the hell aren't games made like this nowadays? My chat with Holl earlier brought this to my immediate attention. Nanites; hacking into data systems to shut down rogue defence turrets and security cameras; a giant space research vessel that has a derranged and homicidal computer at its core. That's what games should be like. So utterly involving that you spend five hours on it at a time, with little more than bathroom breaks and the occasional pause to go make a ham sandwich. The only thing remotely close to this level of interactivity and immersiveness was Deus Ex (And don't get me started on its sequel...), which by all counts was a rather polished game.

Sure, the cost of games production has risen with all the new 'Pixel shader' technologies and more ehnancements to game engines, but really! If we all just stood back and looked at what a game is, we'd all be playing real games. Not 'Shrek 2: The game.' I challenge you, go back and play the original Doom on the hardest setting. Most teenagers nowadays would instantly bitch their asses off at id because it doesnt have an autosave feature. Well lah-dee-dah.

Cest la vie I suppose. It's going the same way with the movie industry. Games nowadays are disgustingly coded, have little to no gameply and replayability. Movies nowadays are released using computer-generated effects for everything, are unimaginative and simply came into being when a Hollywood director had a wet dream over a scantily clad chick being hounded by a guy weilding a knife (Scream, anyone?).

What the world needs are more independants! Up with George Romero, Sam Raimi, Kristofer Velasquez and down with Paul Anderson, Kevin Williamson and James Wong!

Down with stereotypical teeny-boping pop music too, yeah!

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